by Matthew Warlick | Dec 25, 2017
The Challenge
Hitrust approached me with a specific vision in mind; produce a short comic book for use at conventions, industry events and online that could easily and quickly provide an overview of their in-depth information security frameworks to prospective clients. They had a script in hand but first needed help translating it into a comic book friendly format.
The Solution
Working from their script we first outlined the flow and order of the conversations, paying careful attention to pacing and the density of information on the page. Once the final script was approved artwork production could begin.
The Process
Rough sketches indicating character and word balloon placement were passed on to the client for approval. From there the art moved through the typical phases found in comic production: pencils, inks, color art, and lettering.
The Final Product
With art approved it was time for the pre-press phase, which includes layering the letters onto the artwork and prepping the final files for the printer. The final product is a gorgeous comic that succinctly sums up Hitrust’s mission.
Matthew was very easy to work with, very personable and met every deadline – which in our line of work, our deadlines are always fast and furious. I would most definitely recommend Matthew to anyone – as long as he’s not too busy to work for me! Two thumbs up!
Mandy Gorena
Art Director, Concentra
by Matthew Warlick | Apr 30, 2017
Art Director
2015-2016
My year at Bottle Rocket was a master class in user experience design. In my time there I served as a UX Art Director with a heavy focus on custom iOS and Android platforms. Our team crafted rich user-centered designs from the ground-up; holding strategy sessions, working with lo-fi whiteboard comps, and then moving those into developer-ready production files. We designed solutions that put the user first while meeting client needs and project goals. We made a lot of cool stuff, most of which I can’t show.
Some of the work I can’t show you.
The Process
To say Bottle Rocket is user-focused would be an understatement. Every strategy explored and pixel pushed worked to make the experience intuitive, seamless, and pain-free for the user. We collaborated in an agile-light environment involving daily stand-ups, whiteboard strategy sessions, client meetings & presentations, design charrettes, creative production & usability testing.
Lead Art Director
Android platform
CULTURE
During my time at Bottle Rocket I was also heavily involved in the LIFT cultural committee. I helped organize events and activities for fellow rocketeers and got to make a ton of really cool collateral for clients, events, and internal promotions that you’ll see more of below.
Matthew is an incredibly gifted artist. Just check out his portfolio and you will instantly recognize his talent! He has a deep entrepreneurial background so he knows how to hustle, work tight deadlines and get things done in a lean and scrappy way. Quoting from one of our Lead Artists, “Matthew’s hand skills are unmatched!”
Julian Placeno
Recruiting Lead, Bottle Rocket
Matthew is a very passionate and talented artist. If you’re looking for an artist robot go elsewhere. If you’re looking for a person who can think for themselves is driven to do good work and thrives on design challenges then consider Matthew.
Chris Thrash
Creative Director, Bottle Rocket
by Matthew Warlick | Apr 27, 2017
The Challenge
Telecommuting can be serious business. Idealoop commissioned me to design a basement command center for founder Chris McCroskey’s Colorado home. He had some specific ideas for materials but needed a cohesive vision to pass off to the general contractor.
The Solution
After getting measurements and sketching out the basic designs I built a 3D model of the space. Once the model was complete I used it as a base for an illustrated rendering, outlining colors, materials, and measurements, to be handed off to the construction team.
Chris McCroskey in his home office in Durango, Colorado.
Photo by Stew Lewis for the Durango Herald.